Stick RPG 2 Walkthrough Guide, Review, Discussion, Hints and Tips ...
The game starts, like many RPGs do, with the character creation screen. After assigning points to your Strength, Intelligence, and Charisma, you are immediately thrust into the 2.5-Dimensionality of Paper Thin City. Using the [WASD] or [arrow] keys to walk and holding [shift] to run (or use your skateboard, if you have it), you make your way around the isometric landscape, exploring locations and buildings. To talk to one of the city's many inhabitants, you click them with the mouse (something that does get a little awkward while trying to run around), oftentimes gaining advice or a mission offer that will improve your stats, cash flow, or push your karma one way or the other. Your success at these missions depends on your stats, or your performance in one of several mini-games including boxing, gambling, and shoot-outs. All of them take time, and if you go too long without returning to your home based to sleep, there'll be problems. Each day is divided into four distinct sections: morning, afternoon, evening, and night, with different locations and missions available during each one. Generally, your immediate goal is exploration and being a sinner or a saint as you wish, but there is a meta-plot concerning the location of trans-dimensional artifacts... that just might be the key to returning to the third dimension once and for all.
Analysis : At one time, Stickmen were only used by flash developers under limitations, technical or artistic. With the release of the Xiao Xiao series, however, the aesthetics's obvious uses in masking caused it to evolve beyond enforced simplicity. With the popularity of XKCD , it might be said that stick figures have entered a bit of an internet renaissance. Stick RPG 2 fits quite well into said resurgence and just might be the best Stickman game ever... Yeah, that's somewhat of a limited genre, but it would be a fine casual RPG regardless of its art-style: there's just so much to do. SRPG2 will more than please fans of the first and should appeal to those encountering the series for the first time.
There are a few points where the SRPG2 is... sticky: For one, the game map is so huge that there is quite a steep learning curve in just figuring out where everything is. Isometric perspectives can be beautiful, but tend to be be a little difficult to navigate, and SRPG2 is no exception. It doesn't help that the world map being more than a little cluttered: there are many buildings you can't enter, and even more that start out locked. Perhaps they will be filled (and glitches fixed) in the promised updates, perhaps not. In any case, the fact that the world is filled with enough content to get lost in, is both a pro and a con. Finally, the fact that you must have an XGen account to save is tolerable, but annoying.
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